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Wallhop Training

Drills

Wallhop practice drills

Work through these in order. Each one has a pass criterion, so you always know whether you are ready to move on rather than guessing.

6 drills · Updated August 2026

These are our drills, not a game's stage list. This is a curriculum we wrote, designed to be run inside any of the real practice obbies. Each drill names the obby that suits it best.

  1. 1

    Drill 1 — Client Setup Check

    Easy

    Before any technique work: cap your framerate, enable shift lock, and confirm jump chaining works. Ten minutes here saves hours of misdiagnosed failure.

    10 minutes, once2 techniques

    Pass: FPS capped at 60, shift lock engaging, continuous bounce from held jump, and all three-key combinations registering.

  2. 2

    Drill 2 — The Single Catch

    Easy

    Do not attempt a climb. Get one wall to give you one extra jump, twenty times in a row. This is the whole technique in its smallest form.

    20–40 minutes2 techniques

    Pass: Twenty consecutive catches on the left wall and twenty on the right, without attempting a climb.

  3. 3

    Drill 3 — The Two-Hop Climb

    Normal

    Chain exactly two catches — one on each wall — and stop. The first drill where you actually alternate, and the point where most people land their first real wallhop.

    30–60 minutes across a few sessions3 techniques

    Pass: Ten consecutive two-catch climbs starting from each side.

  4. 4

    Drill 4 — Width Calibration

    Normal

    Find the widest gap you clear nine times out of ten. That number is your benchmark, and turns 'I'm inconsistent' into something measurable.

    30 minutes per measurement session2 techniques

    Pass: A written reliable width and ceiling width, established over ten-attempt samples.

  5. 5

    Drill 5 — The Sustained Climb

    Hard

    Extend from two catches to six or more without the rhythm degrading. The drill where stamina and attention become the limiting factor rather than technique.

    Several sessions across a week or more3 techniques

    Pass: Five consecutive six-catch climbs with a clean landing on the exit ledge.

  6. 6

    Drill 6 — The Transfer Test

    Insane

    Take your rhythm to a map you have never played. If your success rate collapses, you memorised geometry rather than learning the technique.

    One session per new map, ongoing4 techniques

    Pass: Six-catch climbs at a comparable success rate in a map you had never played before the session.