Drills
Wallhop practice drills
Work through these in order. Each one has a pass criterion, so you always know whether you are ready to move on rather than guessing.
6 drills · Updated August 2026
These are our drills, not a game's stage list. This is a curriculum we wrote, designed to be run inside any of the real practice obbies. Each drill names the obby that suits it best.
- 1
Drill 1 — Client Setup Check
EasyBefore any technique work: cap your framerate, enable shift lock, and confirm jump chaining works. Ten minutes here saves hours of misdiagnosed failure.
⏱ 10 minutes, once2 techniquesPass: FPS capped at 60, shift lock engaging, continuous bounce from held jump, and all three-key combinations registering.
- 2
Drill 2 — The Single Catch
EasyDo not attempt a climb. Get one wall to give you one extra jump, twenty times in a row. This is the whole technique in its smallest form.
⏱ 20–40 minutes2 techniquesPass: Twenty consecutive catches on the left wall and twenty on the right, without attempting a climb.
- 3
Drill 3 — The Two-Hop Climb
NormalChain exactly two catches — one on each wall — and stop. The first drill where you actually alternate, and the point where most people land their first real wallhop.
⏱ 30–60 minutes across a few sessions3 techniquesPass: Ten consecutive two-catch climbs starting from each side.
- 4
Drill 4 — Width Calibration
NormalFind the widest gap you clear nine times out of ten. That number is your benchmark, and turns 'I'm inconsistent' into something measurable.
⏱ 30 minutes per measurement session2 techniquesPass: A written reliable width and ceiling width, established over ten-attempt samples.
- 5
Drill 5 — The Sustained Climb
HardExtend from two catches to six or more without the rhythm degrading. The drill where stamina and attention become the limiting factor rather than technique.
⏱ Several sessions across a week or more3 techniquesPass: Five consecutive six-catch climbs with a clean landing on the exit ledge.
- 6
Drill 6 — The Transfer Test
InsaneTake your rhythm to a map you have never played. If your success rate collapses, you memorised geometry rather than learning the technique.
⏱ One session per new map, ongoing4 techniquesPass: Six-catch climbs at a comparable success rate in a map you had never played before the session.