Corner Hop
Climb the corner where two walls meet at right angles by alternating between faces. Easier than a pure wallhop because corners give clearer contact.
Also known as: edge hop, corner climb, L-hop
Last updated
What it is
A corner hop climbs a vertical edge formed by two surfaces at an angle to each other, typically 90 degrees. You treat the two faces as the sides of a wallhop shaft, but because they meet at a corner rather than forming a parallel gap, you get more reliable contact and often a bit more horizontal travel per hop. That makes corner hops slightly easier than equivalent parallel-wall hops, so they are a good technique to learn immediately after you understand the basic wallhop rhythm.
Corners appear in two configurations: inside corners (where the two walls form a crevice you stand in) and outside corners (where the two walls form a protruding edge you hop around). Inside corners are the easier variant because your character is partially enclosed and cannot easily fall away from the structure. Outside corners require more precise camera work to keep both faces visible.
The input pattern is identical to a standard wallhop: hold jump, alternate A and D, switch on the catch. The geometry is what changes. Because the corner gives you an edge to hit rather than a flat face, the timing window for each contact is slightly wider, and the failure mode when you miss is usually a slide down one face rather than a fall into empty space. That makes corner hops the best way to drill wallhop rhythm in lower-stakes conditions.
The inputs, step by step
- 1
Position at the corner base
Stand right against the corner, either inside it (crevice) or outside it (edge). You want to be close enough that a single strafe input reaches the first face.
- 2
Align the camera to the corner
Rotate so the two faces sit symmetrically on screen, one to the left and one to the right. Lock shift lock on.
- 3
Hold jump, press into the first face
Hold Space, then press A or D to move into one of the two faces. You are aiming for the seam where the faces meet, not the middle of a face.
- 4
Switch on the catch
When the jump comes back, release that key and press the opposite. Same wallhop rhythm, just with a corner's geometry making contact easier.
- 5
Alternate until clear
Continue A → D → A → D until you clear the top, then release strafe and land on the platform above.
Timing notes
- Corners give you more horizontal travel per hop than parallel walls at the same separation, so you may need to switch direction slightly later than you would in a pure wallhop.
- Inside corners (crevices) let you press slightly toward the corner itself rather than aiming for the center of each face, which can make contact more forgiving.
- Outside corners (protruding edges) are less forgiving because there is empty space behind the corner — if you overshoot horizontally you will clear the structure entirely.
Common mistakes and how to fix them
Standing too far from the corner at the start.
You want to be touching the corner before the first jump. Distance here is unforgiving.
Treating an outside corner the same as an inside one and sailing past it.
On outside corners, strafe inputs should be shorter — you have more horizontal reach than you think.
Pressing toward the empty space behind an outside corner instead of toward the face.
With shift lock on, check which key points into each face and which points away from the structure. The one that points away will send you into freefall.
Assuming corner hops work everywhere corners exist.
Some decorative corners are built from parts that do not have collision on one of the faces, or the seam is not actually perpendicular. Test with a single hop before committing to a long climb.
Where to practise this
Real Roblox obbies that train this technique. Visit and favourite figures are read from the Roblox API.
Learn To Wall Hop Obby!
Structured progression when you want stages and a finish line rather than an open practice field
35.2M visits
Obby But You Wall Hop
Applying the technique in a real obby rather than a practice field
11.4M visits
Wall Hop Practice Game
An alternative trainer with a notably strong favourite ratio
7.9M visits
Wallhop Stage Charts
Working through wallhop variants once the beginner chart stops challenging you
3.8M visits
Drills that train this
Drill 5 — The Sustained Climb
Extend from two catches to six or more without the rhythm degrading. The drill where stamina and attention become the limiting factor rather than technique.
Drill 6 — The Transfer Test
Take your rhythm to a map you have never played. If your success rate collapses, you memorised geometry rather than learning the technique.
Corner Hop FAQ
Are corner hops easier than wallhops?
Slightly, yes. The corner seam gives more consistent contact than a flat wall face, so the timing is more forgiving. Most people learn corner hops faster.
Is the technique different for inside and outside corners?
The inputs are the same, but outside corners require more careful strafe control because there is nothing behind the corner to catch you if you overshoot.
Can you corner-hop on any two walls that meet?
Only if both faces have collision enabled and the angle between them is not too shallow. Decorative seams that are just textures will not work.
Related techniques
The Wallhop
InsaneClimb a vertical shaft by alternating strafe inputs between two facing walls while holding jump. The technique the whole obby exists to teach.
Jump Chaining (Holding Space)
EasyHolding the jump key makes the character jump again the instant it registers a landing. This is the engine behaviour that every wall technique is built on top of.
Wraparound Wallhop
ExtremeWallhop while travelling around a corner or pillar, changing your strafe axis mid-climb without losing the jump chain.
Further reading
Roblox Wallhop Difficulty Charts and Stage Charts, Explained
Charts grade sections by tier instead of stringing them into a course. Why that format suits wallhopping unusually well, and which charts are worth your time.
Wallhop vs Wallclip vs Ladder Flick — Roblox Movement Terms Explained
These three get used interchangeably and are not the same thing. What separates them, which are safe to rely on, and how to tell which one a section is asking for.