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Wallhop Training
WallHard

Corner Hop

Climb the corner where two walls meet at right angles by alternating between faces. Easier than a pure wallhop because corners give clearer contact.

Also known as: edge hop, corner climb, L-hop

Last updated

What it is

A corner hop climbs a vertical edge formed by two surfaces at an angle to each other, typically 90 degrees. You treat the two faces as the sides of a wallhop shaft, but because they meet at a corner rather than forming a parallel gap, you get more reliable contact and often a bit more horizontal travel per hop. That makes corner hops slightly easier than equivalent parallel-wall hops, so they are a good technique to learn immediately after you understand the basic wallhop rhythm.

Corners appear in two configurations: inside corners (where the two walls form a crevice you stand in) and outside corners (where the two walls form a protruding edge you hop around). Inside corners are the easier variant because your character is partially enclosed and cannot easily fall away from the structure. Outside corners require more precise camera work to keep both faces visible.

The input pattern is identical to a standard wallhop: hold jump, alternate A and D, switch on the catch. The geometry is what changes. Because the corner gives you an edge to hit rather than a flat face, the timing window for each contact is slightly wider, and the failure mode when you miss is usually a slide down one face rather than a fall into empty space. That makes corner hops the best way to drill wallhop rhythm in lower-stakes conditions.

The inputs, step by step

  1. 1

    Position at the corner base

    Stand right against the corner, either inside it (crevice) or outside it (edge). You want to be close enough that a single strafe input reaches the first face.

  2. 2

    Align the camera to the corner

    Rotate so the two faces sit symmetrically on screen, one to the left and one to the right. Lock shift lock on.

  3. 3

    Hold jump, press into the first face

    Hold Space, then press A or D to move into one of the two faces. You are aiming for the seam where the faces meet, not the middle of a face.

  4. 4

    Switch on the catch

    When the jump comes back, release that key and press the opposite. Same wallhop rhythm, just with a corner's geometry making contact easier.

  5. 5

    Alternate until clear

    Continue A → D → A → D until you clear the top, then release strafe and land on the platform above.

Timing notes

  • Corners give you more horizontal travel per hop than parallel walls at the same separation, so you may need to switch direction slightly later than you would in a pure wallhop.
  • Inside corners (crevices) let you press slightly toward the corner itself rather than aiming for the center of each face, which can make contact more forgiving.
  • Outside corners (protruding edges) are less forgiving because there is empty space behind the corner — if you overshoot horizontally you will clear the structure entirely.

Common mistakes and how to fix them

Standing too far from the corner at the start.

You want to be touching the corner before the first jump. Distance here is unforgiving.

Treating an outside corner the same as an inside one and sailing past it.

On outside corners, strafe inputs should be shorter — you have more horizontal reach than you think.

Pressing toward the empty space behind an outside corner instead of toward the face.

With shift lock on, check which key points into each face and which points away from the structure. The one that points away will send you into freefall.

Assuming corner hops work everywhere corners exist.

Some decorative corners are built from parts that do not have collision on one of the faces, or the seam is not actually perpendicular. Test with a single hop before committing to a long climb.

Where to practise this

Real Roblox obbies that train this technique. Visit and favourite figures are read from the Roblox API.

Drills that train this

Corner Hop FAQ

Are corner hops easier than wallhops?

Slightly, yes. The corner seam gives more consistent contact than a flat wall face, so the timing is more forgiving. Most people learn corner hops faster.

Is the technique different for inside and outside corners?

The inputs are the same, but outside corners require more careful strafe control because there is nothing behind the corner to catch you if you overshoot.

Can you corner-hop on any two walls that meet?

Only if both faces have collision enabled and the angle between them is not too shallow. Decorative seams that are just textures will not work.

Further reading