WallClip Practice (R6)
A dedicated space for wallclipping — a separate, collision-dependent technique practised on R6 rigs, often confused with wallhopping.
Understanding wallclipping, an adjacent R6-specific technique with different mechanics
By uutyrbs · Created 2025-07-06 · Last updated 2026-07-11
Figures fetched from Roblox API (universe 8083572811) on 2026-08-26
Wallclipping and wallhopping get mentioned together and are not the same thing. Wallhopping uses ordinary jump and movement inputs plus the humanoid's landing detection, and works broadly across Roblox games. Wallclipping depends on how a specific character rig interacts with collision geometry, and this map specifies R6 — Roblox's older six-part rig — because the behaviour differs from R15.
We are not publishing a step-by-step for wallclipping, for two reasons. It is rig- and geometry-dependent to a degree that makes general instructions misleading, and it sits closer to the line where a movement technique becomes a collision quirk. Wallhopping is unambiguously a legitimate skill; wallclipping is more debatable, and how a given game's community treats it varies.
It is on this list because knowing the distinction is genuinely useful. If someone tells you a section requires a wallclip and your wallhop keeps failing, you may be attempting the wrong technique entirely — and if the game uses R15, the advice may not apply at all.
What it trains
- Recognising when a section requires wallclipping rather than wallhopping
- Familiarity with R6-specific movement behaviour
Tips for using this obby
- Check whether the game you are playing uses R6 or R15 before applying any wallclip advice — the behaviour differs.
- If a wallhop keeps failing on a section others clear easily, consider that they may be using a different technique rather than better timing.
WallClip Practice (R6) FAQ
Is wallclipping the same as wallhopping?
No. Wallhopping uses standard movement inputs and the humanoid's landing detection and works broadly across Roblox. Wallclipping depends on rig-specific collision behaviour, which is why this practice map specifies R6.
Why does this site not have a wallclip how-to?
Because it is rig- and geometry-dependent enough that general instructions would mislead, and because it sits closer to the boundary between a technique and a collision quirk than wallhopping does. We would rather flag the distinction than publish shaky steps.